
Success criterion 2.1.2 · Level A
No Keyboard Trap

“It's like I was stuck in a digital maze, and you handed me the escape key!”
Success criterion 2.1.2 · Level A
No Keyboard Trap
Keyboard focus should never get stuck on one element; it should always be possible to move it away using only the keyboard.
Principle 2: Operable · Guideline 2.1: Keyboard Accessible
What each role can do
- Product manager
- Make sure keyboard users can navigate through all elements easily.
- Designer
- Indicate keyboard focus clearly and avoid elements that could trap keyboard navigation.
- Developer
- Make sure to provide ways to exit menus or modals via keyboard commands.
- Tester
- Run comprehensive tests to make sure there are no keyboard traps.
Once it is fixed

“Thank you for giving me back control of my keyboard. You're a real lifesaver!”
Next criterion: 2.1.3 Keyboard (No Exception)